• 个人简介

    2024/6/24 荣登榜一

    未来是科技的时代,那我要成为一名能够推动科技进步的人.


    蒟蒻一枚~

    UNDERTALE 忠实玩家

    本蒟洛谷


    这里是我觉得可以一试的题,没抄题解过或看思路过就证明你已经熟练掌握了以下知识点~~

    1. P3046 海港:队列,按序删除,桶思想
    2. P3 a*b%p:快速幂,位运算
    3. P7 递归实现排列型枚举:递归
    4. P13 最高的牛:前缀和&差分
    5. P751 推销员:贪心
    6. P1202 求10000以内n的阶乘:高精度
    7. P2956 旋旋旋旋旋旋旋:die模拟

    万能头:那我走

    #include <algorithm>
    #include <bitset>
    #include <cctype>
    #include <cerrno>
    #include <clocale>
    #include <cmath>
    #include <complex>
    #include <cstdio>
    #include <cstdlib>
    #include <cstring>
    #include <ctime>
    #include <deque>
    #include <exception>
    #include <fstream>
    #include <functional>#include <limits>
    #include <list>
    #include <map>
    #include <iomanip>
    #include <ios>
    #include <iosfwd>
    #include <iostream>
    #include <istream>
    #include <ostream>
    #include <queue>
    #include <set>
    #include <sstream>
    #include <stack>
    #include <stdexcept>
    #include <streambuf>
    #include <string>
    #include <utility>
    #include <vector>
    #include <cwchar>
    #include <cwctype>
    #include <complex.h>
    #include <fenv.h>
    #include <inttypes.h>
    #include <stdbool.h>
    #include <stdint.h>
    #include <tgmath.h>
    #include <windows.h>
    

    ©著作权归作者所有: https://blog.51cto.com/hugengyong/2702061


    一直有个想法,咱 OI 不是很多很多的知识点吗?那么如果把他们做成拟人/同人。。。

    可是 从来没有巨佬跟我说过这个想法从来没有巨佬跟我说过这个想法

    OI真的是很奇妙的世界哇!!!


    附:UT自创小游戏,转载请注明 出处及作者谢谢:

    #include<bits/stdc++.h>
    #include <conio.h>
    #include <windows.h>
    using namespace std;
    const int N=1e2+10;
    const int INF=0x3f3f3f3f;
    
    bool YOU_DIED=0,YOU_WON=0;
    int EXP_TO_LOVE[25]={0,20,25,30,40,50,60,70,80,94,115,120,130,150,167,189,190,200,200,230,1000000};
    struct Ploblems{
    	string pr;
    	int ans,spd;
    }p[N];
    struct Things{
    	string name;
    	int help_atk,help_def,help_hp;
    	int Much_Buy,G,Kind_Of;//1武器2防具3药 
    }tg[N];
    struct Monsters{
    	int Max_HP,ATK,HP,DEF,Mercy_Time,Shot;
    	string name,Speak;
    }m[N];
    struct Frisk{
    	int Max_HP,ATK,HP,DEF;
    	int LV,EXP,G,Stage;
    	int Drug_Bag[N],ATK_Bag[N],DEF_Bag[N];
    	int Have_Drug,Have_ATK,Have_DEF;
    	int knife,shield;
    	string name;
    }y;
    
    void slowsay(string a,int speed=39)
    {
    	int alen=a.size();
    	for(int i=0;i<alen;i++){
    		Sleep(speed);
    		cout<<a[i];
    	}
    }
    
    void Shop_Draw(int l)
    {
    	printf("-----------------------------------\n");
    	l==1?printf(">>提米薄片      40G\n"):printf("  提米薄片      40G\n");
    	l==2?printf(">>传说英雄      280G\n"):printf("  传说英雄      280G\n");
    	l==3?printf(">>蜘蛛蛋糕      400G\n"):printf("  蜘蛛蛋糕      400G\n");
    	l==4?printf(">>平底锅        500G\n"):printf("  平底锅        500G\n");
    	l==5?printf(">>提米盔甲!!  1700G\n"):printf("  提米盔甲!!  1700G\n");
    	l==6?printf(">>甜甜圈套餐    9999G\n"):printf("  甜甜圈套餐    9999G\n");
    	l==7?printf(">>退出商店\n"):printf("  退出商店\n"); 
    	printf("-----------------------------------\n");
    	if(l==1)printf("*防具  防御+20\n*不用担心防御,轻轻松松地战斗\n");  
    	if(l==2)printf("*药品  HP+40\n*很好吃的三明治\n");  
    	if(l==3)printf("*药品  HP+60\n*有奇效的蛋糕\n");  
    	if(l==4)printf("*防具  防御+30,攻击+10\n*神器\n");  
    	if(l==5)printf("*防具  防御+?\n*你等着瞧叭,看看它多厉害!\n");  
    	if(l==6)printf("*??  \n*奸商!!!\n"); 
    	if(l==7)printf("*按'k'键退出\n"); 
    	printf("-----------------------------------\n");
    }
    void Buy_Things_From_Shop()
    {
    	system("cls");
    	slowsay("*你吼,我素提米!欢迎来到TEMMY SHOP!!\n");
    	Sleep(200);
    	BUY_AGAIN:
    	system("cls");
    	printf("*你吼,我素提米!欢迎来到TEMMY SHOP!!\n");
    	int HREAT_LINE=1;
    	Shop_Draw(HREAT_LINE);
    	while(1)
    	{
    		Sleep(10);
    		if(kbhit())
    		{
    		    char x=_getch();
    		    if(x=='k' && HREAT_LINE==7)
    		    {
    		    	system("cls");
    				slowsay("欢银下次光临!"); 
    				return;
    			}
    			else if(x=='w')
    			{
    				system("cls");
    				printf("*你吼,我素提米!欢迎来到TEMMY SHOP!!\n");
    				Shop_Draw(HREAT_LINE==1?1:--HREAT_LINE); 
    			}
    			else if(x=='s')
    			{
    				system("cls");
    				printf("*你吼,我素提米!欢迎来到TEMMY SHOP!!\n");
    				Shop_Draw(HREAT_LINE==7?7:++HREAT_LINE); 
    			}
    			else if(x=='k')
    			{
    				system("cls");
    				if(y.G>=tg[HREAT_LINE].G && tg[HREAT_LINE].Much_Buy>=1)
    				{
    					slowsay("*购买成功!\n");
    					if(HREAT_LINE==6)
    					{
    						Sleep(1000);
    						slowsay("*提米偷偷嗦:介个家伙素不素有钱没地方花..."); 
    					}
    					y.G-=tg[HREAT_LINE].G;
    					tg[HREAT_LINE].Much_Buy-=1;
    					if(tg[HREAT_LINE].Kind_Of==1)
    					{
    						y.ATK_Bag[++y.Have_ATK]=HREAT_LINE;
    					}
    					if(tg[HREAT_LINE].Kind_Of==2)
    					{
    						y.DEF_Bag[++y.Have_DEF]=HREAT_LINE;
    					}
    					if(tg[HREAT_LINE].Kind_Of==3)
    					{
    						y.Drug_Bag[++y.Have_Drug]=HREAT_LINE;
    					}
    				}
    				else if(y.G<tg[HREAT_LINE].G)
    				{
    					slowsay("*你好像没有足够哒钱钱\n");
    				}
    				else if(tg[HREAT_LINE].Much_Buy<1)
    				{
    					slowsay("*啊哦,今天售罄了...\n");
    				}
    				Sleep(500);
    				goto BUY_AGAIN;
    			}
    		}
    	}
    	return;
    }
    void Main_Draw(int l)
    {
    	printf("-----------------------------------\n");
    	l==1?printf(">>商店\n"):printf("  商店\n");
    	l==2?printf(">>存档\n"):printf("  存档\n"); 
    	l==3?printf(">>查看\n"):printf("  查看\n"); 
    	l==4?printf(">>战斗\n"):printf("  战斗\n"); 
    	l==5?printf(">>退出\n"):printf("  退出\n");
    	printf("-----------------------------------\n");
    	printf("操作方式:w上 s下 k确认\n");
    	printf("-----------------------------------");
    	return; 
    }
    void File()
    {
    	system("cls"); 
    	int c=y.G;
    	int atk=y.ATK;
    	int def=y.DEF;
    	int mh=y.Max_HP;
    	int hp=y.HP;
    	int exp=y.EXP;
    	int lv=y.LV;
    	int hd=y.Have_Drug,ha=y.Have_ATK,hde=y.Have_DEF;
    	
    	FILE*fp=fopen("./undertale_cundang.txt","w");
    	fprintf(fp,"%d %d %d %d %d %d %d %d %d %d %d ",c,atk,def,mh,hp,exp,lv,hd,ha,hde,y.Stage);
    	for(int i=1;i<=y.Have_Drug;++i)
    	{
    		fprintf(fp,"%d ",y.Drug_Bag[i]);
    	}
    	for(int i=1;i<=y.Have_ATK;++i)
    	{
    		fprintf(fp,"%d ",y.ATK_Bag[i]);
    	}
    	for(int i=1;i<=y.Have_DEF;++i)
    	{
    		fprintf(fp,"%d ",y.DEF_Bag[i]);
    	}
    	fclose(fp);
    	
    	for(int i=1;i<10;i++)
    	{
    		system("cls");
    		if(i%3==0)cout<<"正在存档中...";
    		if(i%3==1)cout<<"正在存档中.";
    		if(i%3==2)cout<<"正在存档中..";
    		Sleep(300);
    	}
    	system("cls");
    	cout<<"存档成功!";
    	Sleep(2000);
    	system("cls");
    	return;
    }
    void Frisk_Define()
    {
    	y.ATK=18;
    	y.DEF=0;
    	y.EXP=0;
    	y.G=10000;
    	y.Have_Drug=0;
    	y.HP=20;
    	y.LV=1;
    	y.Max_HP=20;
    	y.name="Frisk";
    	y.Stage=1;
    }
    void Monster_Define()
    {
    	m[1].ATK=19,m[1].DEF=0,m[1].HP=25,m[1].Max_HP=25,m[1].name=" 小花 ";m[1].Speak="*杀或被杀\n"; 
    	m[2].ATK=6,m[2].DEF=8,m[2].HP=20,m[2].Max_HP=20,m[2].name=" 蛙吉特 ";m[2].Speak="*第一个对手\n";
    	m[3].ATK=10,m[3].DEF=3,m[3].HP=18,m[3].Max_HP=18,m[3].name=" 独眼怪 ";m[3].Speak="*样子怪怪的\n";
    	m[4].ATK=8,m[4].DEF=5,m[4].HP=30,m[4].Max_HP=30,m[4].name=" 小幽灵 ";m[4].Speak="*时常哭泣\n";
    	m[5].ATK=12,m[5].DEF=2,m[5].HP=31,m[5].Max_HP=31,m[5].name=" 爵士虫 ";m[5].Speak="*飘渺的对手\n"; 
    	m[6].ATK=9,m[6].DEF=8,m[6].HP=50,m[6].Max_HP=50,m[6].name=" 蛙吉特 ";m[6].Speak="*再见面\n";
    	m[7].ATK=2,m[7].DEF=10,m[7].HP=180,m[7].Max_HP=180,m[7].name=" 托丽尔 ";m[7].Speak="*亲爱的守护者\n";
    	m[8].ATK=19,m[8].DEF=32,m[8].HP=320,m[8].Max_HP=320,m[8].name=" 盾狗 ";m[8].Speak="*憨憨的模样\n";
    	m[9].ATK=46,m[9].DEF=41,m[9].HP=1020,m[9].Max_HP=1020,m[9].name=" 帕派瑞斯 ";m[9].Speak="*小天使\n";
    	m[10].ATK=5,m[10].DEF=184,m[10].HP=10089,m[10].Max_HP=10089,m[10].name=" 不灭的安黛因 ";m[10].Speak="*真正的女英雄\n";
    	m[11].ATK=1,m[11].DEF=1,m[11].HP=1,m[11].Max_HP=1,m[11].name=" 衫斯 ";m[11].Speak="*最简单的敌人\n*只能承受1点伤害\n";  
    }
    void Things_Define()
    {
    	tg[1].help_atk=0,tg[1].help_def=20,tg[1].help_hp=0,tg[1].Much_Buy=1,tg[1].name="提米薄片",tg[1].G=40,tg[1].Kind_Of=2;
    	tg[2].help_atk=0,tg[2].help_def=0,tg[2].help_hp=40,tg[2].Much_Buy=INF,tg[2].name="传说英雄",tg[2].G=280,tg[2].Kind_Of=3;
    	tg[3].help_atk=0,tg[3].help_def=0,tg[3].help_hp=60,tg[3].Much_Buy=INF,tg[3].name="蜘蛛蛋糕",tg[3].G=400,tg[3].Kind_Of=3;
    	tg[4].help_atk=10,tg[4].help_def=30,tg[4].help_hp=0,tg[4].Much_Buy=1,tg[4].name="平底锅",tg[4].G=500,tg[4].Kind_Of=2;
    	tg[5].help_atk=0,tg[5].help_def=0,tg[5].help_hp=0,tg[5].Much_Buy=1,tg[5].name="提米盔甲",tg[5].G=1700,tg[5].Kind_Of=2;
    	tg[6].help_atk=0,tg[6].help_def=0,tg[6].help_hp=0,tg[6].Much_Buy=INF,tg[6].name="甜甜圈套餐",tg[6].G=9999,tg[6].Kind_Of=3;
    } 
    void Ploblems_Define()
    {
    	p[1].pr="1&1",p[1].ans=1,p[1].spd=2;
    	p[2].pr="1|1",p[2].ans=1,p[2].spd=3;
    	p[3].pr="1^1",p[3].ans=0,p[3].spd=3;
    	p[4].pr="0&1",p[4].ans=0,p[4].spd=3;
    	p[5].pr="0&0",p[5].ans=0,p[5].spd=3;
    	p[6].pr="1|0",p[6].ans=1,p[6].spd=2;
    	p[7].pr="0^0",p[7].ans=0,p[7].spd=3;
    	p[8].pr="1^0",p[8].ans=1,p[8].spd=3;
    	p[9].pr="1&1^1",p[9].ans=0,p[9].spd=2;
    	p[10].pr="0|1|0",p[10].ans=1,p[10].spd=2;
    }
    void Get_File()
    {
    	system("cls");
    	FILE *fp=fopen("./undertale_cundang.txt","r");
    	Monster_Define();
    	Things_Define();
    	Ploblems_Define();
    	if(fp)
    	{
    		slowsay("检测到有存档,是否读档?(1/0):\n");
    		int aorpo;
    		cin>>aorpo;
    		if(aorpo)
    		{
    			for(int i=1;i<10;i++)
    			{
    				system("cls");
    				if(i%3==0)cout<<"正在读取存档中...";
    				if(i%3==1)cout<<"正在读取存档中.";
    				if(i%3==2)cout<<"正在读取存档中..";
    				Sleep(300);
    			}
    			int c,atk,def,mh,hp,exp,lv,st,hd,ha,hde;
    			fscanf(fp,"%d%d%d%d%d%d%d%d%d%d%d",&c,&atk,&def,&mh,&hp,&exp,&lv,&hd,&ha,&hde,&st);
    			for(int i=1;i<=hd;++i)
    			{
    				fscanf(fp,"%d",&y.Drug_Bag[i]);
    			}
    			for(int i=1;i<=ha;++i)
    			{
    				fscanf(fp,"%d",&y.ATK_Bag[i]);
    			}
    			for(int i=1;i<=hde;++i)
    			{
    				fscanf(fp,"%d",&y.DEF_Bag[i]);
    			}
    			fclose(fp);
    			y.ATK=atk,y.DEF=def,y.EXP=exp,y.G=c,y.Have_Drug=hd;y.Have_ATK=ha;
    			y.LV=lv,y.Max_HP=mh,y.name="Frisk";y.HP=hp;y.Stage=st;y.Have_DEF=hde;
    			slowsay("读取成功!");
    			Sleep(1000);
    			return;
    		}
    	}
    	Frisk_Define();
    }
    void Check_Kit_Draw(int li,int lj)
    {
    	printf("-----------------------------------\n\n");
    	bool flag=0;
    	if(li==1)
    	{
    		printf("[武器]      防具\n\n");
    		for(int i=1;i<=y.Have_ATK;++i)
    		{
    			lj==i?printf(">>"):printf("  ");
    			cout<<tg[y.ATK_Bag[i]].name<<'\n';
    		}
    		lj==y.Have_ATK+1?printf(">>退出\n"):printf("  退出\n");
    	}
    	else
    	{
    		flag=1;
    		printf(" 武器      [防具]\n\n");
    		for(int i=1;i<=y.Have_DEF;++i)
    		{
    			lj==i?printf(">>"):printf("  ");
    			cout<<tg[y.DEF_Bag[i]].name<<'\n';
    		}
    		lj==y.Have_DEF+1?printf(">>退出\n"):printf("  退出\n");
    	}
    	printf("-----------------------------------\n");
    	if((!flag && lj!=y.Have_ATK+1)||(flag && lj!=y.Have_DEF+1))
    	{
    		li==1?printf("*武器\n"):printf("*防具\n"); 
    		printf("*攻击+%d  防御+%d  血量+%d\n",tg[y.DEF_Bag[lj]].help_atk,tg[y.DEF_Bag[lj]].help_def,tg[y.DEF_Bag[lj]].help_hp);
    		printf("*输入k确认装备\n"); 	
    	}
    	printf("-----------------------------------\n");
    	return;
    }
    void Drug_Draw(int lj)
    {
    	printf("-----------------------------------\n");
    	int  d=y.Have_Drug;
    	for(int i=1;i<=d;++i)
    	{
    		lj==i?printf(">>"):printf("  ");
    		cout<<tg[y.Drug_Bag[i]].name<<endl;
    	}
    	lj==d+1?printf(">>退出\n"):printf("  退出\n");
    	printf("-----------------------------------\n");
    	printf("*药品  血量+%d\n",tg[y.Drug_Bag[lj]].help_hp);
    	printf("按k键丢弃\n");
    	printf("-----------------------------------\n");
    	return;
    }
    void Check_Yourself()
    {
    	system("cls");
    	printf("-----------------------------------\n");
    	printf("Frisk:\n");
    	printf("LV(等级):%d         EXP(经验):%d\n",y.LV,y.EXP);
    	printf("Max_HP(血量上限):%d\n",y.Max_HP);
    	printf("ATK(攻击):%d\n",y.ATK);
    	printf("DEF(防御):%d\n",y.DEF);
    	printf("HP(当前血量):%d\n",y.HP);
    	printf("CN(金币):%d\n",y.G);
    	cout<<"武器:"<<tg[y.knife].name<<"        防具:"<<tg[y.shield].name<<endl;
    	printf("BAG(背包):%d/10\n",y.Have_Drug);
    	for(int i=1;i<=y.Have_Drug;++i)
    	{
    		cout<<tg[y.Drug_Bag[i]].name<<"  "; 
    	}
    	printf("\n-----------------------------------\n输入1查看装备,2查看背包,3退出:");
    	int Your_Choose;
    	cin>>Your_Choose;
    	if(Your_Choose==1)
    	{
    		CHECK_AGAIN:
    		system("cls");
    		int HREAT_LINE=1,HREAT_ROW=1;
    		Check_Kit_Draw(HREAT_ROW,HREAT_LINE);
    		while(1)
    		{
    			Sleep(10);
    			if(kbhit())
    			{
    			    char x=_getch();
    				if(x=='w')
    				{
    					system("cls");
    					Check_Kit_Draw(HREAT_ROW,HREAT_LINE==1?1:--HREAT_LINE); 
    				}
    				else if(x=='s')
    				{
    					system("cls");
    					Check_Kit_Draw(HREAT_ROW,HREAT_ROW==1?(HREAT_LINE==y.Have_ATK+1?y.Have_ATK+1:++HREAT_LINE):(HREAT_LINE==y.Have_DEF+1?y.Have_DEF+1:++HREAT_LINE)); 
    				}
    				else if(x=='a')
    				{
    					system("cls");
    					HREAT_LINE=1;
    					Check_Kit_Draw(HREAT_ROW==1?1:--HREAT_ROW,1); 
    				}
    				else if(x=='d')
    				{
    					system("cls");
    					HREAT_LINE=1;
    					Check_Kit_Draw(HREAT_ROW==2?2:++HREAT_ROW,1); 
    				}
    				else if(x=='k' && ((HREAT_ROW==1&&HREAT_LINE==y.Have_ATK+1)||((HREAT_ROW==1&&HREAT_LINE==y.Have_DEF+1))) )
    				{
    					return;
    				}
    				else if(x=='k')
    				{
    					system("cls");
    					cout<<"装备成功!\n";
    					Sleep(1700);
    					if(HREAT_ROW==1)y.knife=y.ATK_Bag[HREAT_LINE];
    					if(HREAT_ROW==2)y.shield=y.DEF_Bag[HREAT_LINE];
    					goto CHECK_AGAIN;
    				} 
    			}
    		}
    	}
    	if(Your_Choose==2)
    	{
    		CHECK_AGAIN2:
    		system("cls");
    		int HREAT_LINE=1;
    		Drug_Draw(HREAT_LINE);
    		while(1)
    		{
    			Sleep(10);
    			if(kbhit())
    			{
    			    char x=_getch();
    				if(x=='w')
    				{
    					system("cls");
    					Drug_Draw(HREAT_LINE==1?1:--HREAT_LINE); 
    				}
    				else if(x=='s')
    				{
    					system("cls");
    					Drug_Draw(HREAT_LINE==y.Have_Drug+1?HREAT_LINE:++HREAT_LINE); 
    				}
    				else if(x=='k' && HREAT_LINE==y.Have_Drug+1 )
    				{
    					return;
    				}
    				else if(x=='k')
    				{
    					system("cls");
    					cout<<"丢弃成功!\n";
    					Sleep(1700);
    					y.Drug_Bag[HREAT_LINE]=0;
    					for(int i=HREAT_LINE+1;i<=y.Have_Drug;++i)
    					{
    						y.Drug_Bag[i-1]=y.Drug_Bag[i];
    					}
    					y.Have_Drug--;
    					goto CHECK_AGAIN2;
    				} 
    			}
    		}
    	}
    	else 
    	{
    		return;
    	}
    }
    void ITEM_Draw(int lj)
    {
    	system("cls");
    	printf("-----------------------------------\n");
    	int  d=y.Have_Drug;
    	for(int i=1;i<=d;++i)
    	{
    		lj==i?printf(">>"):printf("  ");
    		cout<<tg[y.Drug_Bag[i]].name<<endl;
    	}
    	lj==d+1?printf(">>退出\n"):printf("  退出\n");
    	printf("-----------------------------------\n");
    }
    void M_FIGHT()
    {
    	system("cls");
    	cout<<"*怪物攻击!"<<endl; 
    	Sleep(500); 
    	int k=m[y.Stage].ATK,r=rand()%5+1;
    	while(r--)
    	{
    		int a=rand()%10+1;
    		int t=p[a].spd*1000,flag=0;
    		cout<<endl<<p[a].pr<<endl; 
    		while(t>0)
    		{
    			t-=100;
    			Sleep(100);
    			if(kbhit())
    			{
    				char x=_getch();
    				int my_ans=x-'0';
    				if(my_ans!=p[a].ans)
    				{
    					flag=2;
    					cout<<"回答错误!\n";
    					Sleep(200);
    					break;
    				}
    				else 
    				{
    					flag=1; 
    					cout<<"回答正确!\n";
    					Sleep(200);
    					break;
    				}
    			}
    		}
    		if(flag!=1)
    		{
    			if(flag==0)cout<<"超时!\n";
    			y.HP-=k;
    		}
    		Sleep(1000);
    	}
    }
    void FIGHT()
    {
    	double k=y.ATK+tg[y.knife].help_atk+tg[y.shield].help_atk;
    	system("cls");
    	//for循环1~100再到1攻击力 
    	double r=rand()%100+50;
    	k=floor(k*r/100.0);
    	if(m[y.Stage].name!="衫斯")
    	{
    		m[y.Stage].HP-=max(0,(int)k-m[y.Stage].DEF);
    		printf("你对怪物造成了 %d 点伤害!",max(0,(int)k-m[y.Stage].DEF)); 
    	} 
    	else
    	{
    		printf("你对怪物造成了 0 点伤害!"); 
    	}
    	if(m[y.Stage].HP<=0)
    	{
    		YOU_WON=1;int s=rand()%30+10,w=rand()%30+15;
    		Sleep(500);
    		slowsay("\n*你胜利了!");
    		printf("\n*你获得了 %d 点EXP和 %d 金币!\n",s,w); 
    		y.EXP+=s;y.G+=w;
    		if(y.EXP>=EXP_TO_LOVE[y.LV])
    		{
    			y.EXP-=EXP_TO_LOVE[y.LV];
    			y.LV++;
    			Sleep(200);
    			slowsay("*你升级了!\n"); 
    			y.Max_HP+=5;
    			y.ATK+=2;
    			y.DEF+=1;
    		}
    	}
    	Sleep(1000);
    }
    void ACT()
    {
    	system("cls");
    	printf("-----------------------------------\n");
    	slowsay("*");slowsay(m[y.Stage].name);slowsay(" ");cout<<m[y.Stage].ATK;
    	slowsay(" ATK ");cout<<m[y.Stage].DEF;slowsay(" DEF\n");
    	slowsay(m[y.Stage].Speak);
    	printf("-----------------------------------\n");
    	Sleep(500);
    	printf("按任意键继续:");
    	char o;
    	cin>>o;
    	return;
    }
    void ITEM()
    {
    	system("cls");
    	int HREAT_LINE=1;
    	ITEM_Draw(HREAT_LINE);
    	while(1)
    	{
    		Sleep(10);
    		if(kbhit())
    		{
    		    char x=_getch();
    			if(x=='w')
    			{
    				system("cls");
    				ITEM_Draw(HREAT_LINE==1?1:--HREAT_LINE); 
    			}
    			else if(x=='s')
    			{
    				system("cls");
    				ITEM_Draw(HREAT_LINE==y.Have_Drug+1?HREAT_LINE:++HREAT_LINE); 
    			}
    			else if(x=='k' && HREAT_LINE==y.Have_Drug+1)
    			{
    				return;
    			}
    			else if(x=='k')
    			{
    				system("cls");
    				slowsay("*你吃掉了 ");slowsay(tg[y.Drug_Bag[HREAT_LINE]].name);
    				slowsay(" !\n*你恢复了");printf("%d",tg[y.Drug_Bag[HREAT_LINE]].help_hp);slowsay("点HP!");
    				Sleep(1700);
    				y.HP=min(y.Max_HP,y.HP+tg[y.Drug_Bag[HREAT_LINE]].help_hp);
    				y.Drug_Bag[HREAT_LINE]=0;
    				for(int i=HREAT_LINE+1;i<=y.Have_Drug;++i)
    				{
    					y.Drug_Bag[i-1]=y.Drug_Bag[i];
    				}
    				y.Have_Drug--;
    				system("cls");
    				return;
    			} 
    		}
    	}
    }
    void MERCY()
    {
    	system("cls");
    	int y=rand()%4+1;
    	if(y==4)
    	{
    		slowsay("你胜利了!");
    		slowsay("\n你获得了 0 点EXP和 0 金币!"); 
    		Sleep(1000);
    		YOU_WON=1;
    	}
    	else
    	{
    		slowsay("怪物拒绝了!");
    		Sleep(1000);
    	}
    	return;
    }
    void Fight_Draw()
    {
    	YOU_WON=0;
    	system("cls");
    	int s=y.Stage,hl;
    	slowsay("*");slowsay(m[s].name);slowsay("发起战斗!\n"); 
    	Sleep(300);
    	FIGHT_AGAIN:
    	if(YOU_WON==1)
    	{
    		y.Stage++;
    		return;
    	}
    	if(y.HP<=0)
    	{
    		system("cls");
    		printf("*(心碎)\n");
    		Sleep(2200);
    		slowsay("GAME   OVER\n");
    		Sleep(2000);
    		slowsay("*你是我们的希望...\n");
    		Sleep(1000);
    		slowsay("*Frisk,保持你的决心!");
    		Sleep(2000);
    		YOU_DIED=1;
    		return; 
    	}
    	system("cls");
    	cout<<m[s].name<<"   "<<m[s].HP<<"/"<<m[s].Max_HP<<endl;
    	printf("-----------------------------------\n");
    	slowsay("*尽管攻击!\n");
    	printf("FRISK %d / %d\n",y.HP,y.Max_HP);
    	printf("-----------------------------------\n");
    	hl=1;
    	hl==1?printf(">>[战斗]  "):printf("  [战斗]  "); 
    	hl==2?printf(">>[行动]  "):printf("  [行动]  "); 
    	hl==3?printf(">>[物品]  "):printf("  [物品]  "); 
    	hl==4?printf(">>[仁慈]  "):printf("  [仁慈]  ");  
    	while(1)
    	{
    		Sleep(10);
    		if(kbhit())
    		{
    		    char x=_getch();
    			if(x=='a')
    			{
    				system("cls");
    				hl==1?hl=1:hl--;
    				cout<<m[s].name<<"   "<<m[s].HP<<"/"<<m[s].Max_HP<<endl;
    				printf("-----------------------------------\n");
    				printf("*尽管攻击!\n");
    				printf("FRISK %d / %d\n",y.HP,y.Max_HP);
    				printf("-----------------------------------\n");
    				hl==1?printf(">>[战斗]  "):printf("  [战斗]  "); 
    				hl==2?printf(">>[行动]  "):printf("  [行动]  "); 
    				hl==3?printf(">>[物品]  "):printf("  [物品]  "); 
    				hl==4?printf(">>[仁慈]  "):printf("  [仁慈]  "); 
    		
    			}
    			else if(x=='d')
    			{
    				system("cls");
    				hl==4?hl=4:hl++;
    				cout<<m[s].name<<"   "<<m[s].HP<<"/"<<m[s].Max_HP<<endl;
    				printf("-----------------------------------\n");
    				printf("*尽管攻击!\n");
    				printf("FRISK %d / %d\n",y.HP,y.Max_HP);
    				printf("-----------------------------------\n");
    				hl==1?printf(">>[战斗]  "):printf("  [战斗]  "); 
    				hl==2?printf(">>[行动]  "):printf("  [行动]  "); 
    				hl==3?printf(">>[物品]  "):printf("  [物品]  "); 
    				hl==4?printf(">>[仁慈]  "):printf("  [仁慈]  "); 
    			}
    			else if(x=='k')
    			{
    				if(hl==1)FIGHT();
    				if(hl==2)ACT();
    				if(hl==3)ITEM();
    				if(hl==4)MERCY();
    				if(YOU_WON!=1)
    				{
    					M_FIGHT();
    				} 
    				goto FIGHT_AGAIN;
    			}
    		}
    	}
    	
    }
    void Start_Fight()
    {
    	system("cls");
    	cout<<"当前关数:"<<y.Stage<<"     "<<m[y.Stage].name<<endl;
    	Sleep(200);
    	slowsay("\nENTER K TO START!:");
    	char ys;
    	cin>>ys;
    	if(ys=='k' || ys=='K')
    	{
    		Fight_Draw();
    	} 
    	else
    	{
    		return;
    	}
    }
    int main()
    {
    	srand(time(0));
    	Get_File();
    	system("cls");
    	Sleep(3000);
    	slowsay("U N D E R T A L E");
    	Sleep(1000);
    	slowsay("\nby lingzai\n");
    	Sleep(2000);
    	cout<<"按任意键开始:";
    	char cin_to_start;int HREAT_LINE=1;
    	cin>>cin_to_start;
    	AGAIN:
    	if(YOU_DIED)
    	{
    		return 0;
    	}
    	system("cls");
    	Main_Draw(HREAT_LINE); 
        while(1)
    	{
    		Sleep(10);
    		if(kbhit())
    		{
    		    char x=_getch();
    			if(x=='w')
    			{
    				system("cls");
    				Main_Draw(HREAT_LINE==1?1:--HREAT_LINE); 
    			}
    			else if(x=='s')
    			{
    				system("cls");
    				Main_Draw(HREAT_LINE==5?5:++HREAT_LINE); 
    			}
    			else if(x=='k')
    			{
    				if(HREAT_LINE==1)Buy_Things_From_Shop();
    				else if(HREAT_LINE==2)File();
    				else if(HREAT_LINE==3)Check_Yourself();
    				else if(HREAT_LINE==4)Start_Fight(); 
    				else if(HREAT_LINE==5)
    				{
    					system("cls");
    					Sleep(3000);
    					slowsay("U N D E R T A L E");
    					Sleep(1000);
    					slowsay("\n感谢游玩!\n");
    					return 0;
    				}
    				goto AGAIN;
    			}
    		}
    	}
    	return 0;
    }
    

    http://www.temege.com/user/2355

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