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个人简介
2024/6/24 荣登榜一
未来是科技的时代,那我要成为一名能够推动科技进步的人.
蒟蒻一枚~
UNDERTALE 忠实玩家
这里是我觉得可以一试的题,没抄题解过或看思路过就证明你已经熟练掌握了以下知识点~~
- P3046 海港:队列,按序删除,桶思想
- P3 a*b%p:快速幂,位运算
- P7 递归实现排列型枚举:递归
- P13 最高的牛:前缀和&差分
- P751 推销员:贪心
- P1202 求10000以内n的阶乘:高精度
- P2956 旋旋旋旋旋旋旋:die模拟
万能头:那我走
#include <algorithm> #include <bitset> #include <cctype> #include <cerrno> #include <clocale> #include <cmath> #include <complex> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <deque> #include <exception> #include <fstream> #include <functional>#include <limits> #include <list> #include <map> #include <iomanip> #include <ios> #include <iosfwd> #include <iostream> #include <istream> #include <ostream> #include <queue> #include <set> #include <sstream> #include <stack> #include <stdexcept> #include <streambuf> #include <string> #include <utility> #include <vector> #include <cwchar> #include <cwctype> #include <complex.h> #include <fenv.h> #include <inttypes.h> #include <stdbool.h> #include <stdint.h> #include <tgmath.h> #include <windows.h>
©著作权归作者所有: https://blog.51cto.com/hugengyong/2702061
一直有个想法,咱 OI 不是很多很多的知识点吗?那么如果把他们做成拟人/同人。。。
可是 !
OI真的是很奇妙的世界哇!!!
附:UT自创小游戏,转载请注明 出处及作者谢谢:
#include<bits/stdc++.h> #include <conio.h> #include <windows.h> using namespace std; const int N=1e2+10; const int INF=0x3f3f3f3f; bool YOU_DIED=0,YOU_WON=0; int EXP_TO_LOVE[25]={0,20,25,30,40,50,60,70,80,94,115,120,130,150,167,189,190,200,200,230,1000000}; struct Ploblems{ string pr; int ans,spd; }p[N]; struct Things{ string name; int help_atk,help_def,help_hp; int Much_Buy,G,Kind_Of;//1武器2防具3药 }tg[N]; struct Monsters{ int Max_HP,ATK,HP,DEF,Mercy_Time,Shot; string name,Speak; }m[N]; struct Frisk{ int Max_HP,ATK,HP,DEF; int LV,EXP,G,Stage; int Drug_Bag[N],ATK_Bag[N],DEF_Bag[N]; int Have_Drug,Have_ATK,Have_DEF; int knife,shield; string name; }y; void slowsay(string a,int speed=39) { int alen=a.size(); for(int i=0;i<alen;i++){ Sleep(speed); cout<<a[i]; } } void Shop_Draw(int l) { printf("-----------------------------------\n"); l==1?printf(">>提米薄片 40G\n"):printf(" 提米薄片 40G\n"); l==2?printf(">>传说英雄 280G\n"):printf(" 传说英雄 280G\n"); l==3?printf(">>蜘蛛蛋糕 400G\n"):printf(" 蜘蛛蛋糕 400G\n"); l==4?printf(">>平底锅 500G\n"):printf(" 平底锅 500G\n"); l==5?printf(">>提米盔甲!! 1700G\n"):printf(" 提米盔甲!! 1700G\n"); l==6?printf(">>甜甜圈套餐 9999G\n"):printf(" 甜甜圈套餐 9999G\n"); l==7?printf(">>退出商店\n"):printf(" 退出商店\n"); printf("-----------------------------------\n"); if(l==1)printf("*防具 防御+20\n*不用担心防御,轻轻松松地战斗\n"); if(l==2)printf("*药品 HP+40\n*很好吃的三明治\n"); if(l==3)printf("*药品 HP+60\n*有奇效的蛋糕\n"); if(l==4)printf("*防具 防御+30,攻击+10\n*神器\n"); if(l==5)printf("*防具 防御+?\n*你等着瞧叭,看看它多厉害!\n"); if(l==6)printf("*?? \n*奸商!!!\n"); if(l==7)printf("*按'k'键退出\n"); printf("-----------------------------------\n"); } void Buy_Things_From_Shop() { system("cls"); slowsay("*你吼,我素提米!欢迎来到TEMMY SHOP!!\n"); Sleep(200); BUY_AGAIN: system("cls"); printf("*你吼,我素提米!欢迎来到TEMMY SHOP!!\n"); int HREAT_LINE=1; Shop_Draw(HREAT_LINE); while(1) { Sleep(10); if(kbhit()) { char x=_getch(); if(x=='k' && HREAT_LINE==7) { system("cls"); slowsay("欢银下次光临!"); return; } else if(x=='w') { system("cls"); printf("*你吼,我素提米!欢迎来到TEMMY SHOP!!\n"); Shop_Draw(HREAT_LINE==1?1:--HREAT_LINE); } else if(x=='s') { system("cls"); printf("*你吼,我素提米!欢迎来到TEMMY SHOP!!\n"); Shop_Draw(HREAT_LINE==7?7:++HREAT_LINE); } else if(x=='k') { system("cls"); if(y.G>=tg[HREAT_LINE].G && tg[HREAT_LINE].Much_Buy>=1) { slowsay("*购买成功!\n"); if(HREAT_LINE==6) { Sleep(1000); slowsay("*提米偷偷嗦:介个家伙素不素有钱没地方花..."); } y.G-=tg[HREAT_LINE].G; tg[HREAT_LINE].Much_Buy-=1; if(tg[HREAT_LINE].Kind_Of==1) { y.ATK_Bag[++y.Have_ATK]=HREAT_LINE; } if(tg[HREAT_LINE].Kind_Of==2) { y.DEF_Bag[++y.Have_DEF]=HREAT_LINE; } if(tg[HREAT_LINE].Kind_Of==3) { y.Drug_Bag[++y.Have_Drug]=HREAT_LINE; } } else if(y.G<tg[HREAT_LINE].G) { slowsay("*你好像没有足够哒钱钱\n"); } else if(tg[HREAT_LINE].Much_Buy<1) { slowsay("*啊哦,今天售罄了...\n"); } Sleep(500); goto BUY_AGAIN; } } } return; } void Main_Draw(int l) { printf("-----------------------------------\n"); l==1?printf(">>商店\n"):printf(" 商店\n"); l==2?printf(">>存档\n"):printf(" 存档\n"); l==3?printf(">>查看\n"):printf(" 查看\n"); l==4?printf(">>战斗\n"):printf(" 战斗\n"); l==5?printf(">>退出\n"):printf(" 退出\n"); printf("-----------------------------------\n"); printf("操作方式:w上 s下 k确认\n"); printf("-----------------------------------"); return; } void File() { system("cls"); int c=y.G; int atk=y.ATK; int def=y.DEF; int mh=y.Max_HP; int hp=y.HP; int exp=y.EXP; int lv=y.LV; int hd=y.Have_Drug,ha=y.Have_ATK,hde=y.Have_DEF; FILE*fp=fopen("./undertale_cundang.txt","w"); fprintf(fp,"%d %d %d %d %d %d %d %d %d %d %d ",c,atk,def,mh,hp,exp,lv,hd,ha,hde,y.Stage); for(int i=1;i<=y.Have_Drug;++i) { fprintf(fp,"%d ",y.Drug_Bag[i]); } for(int i=1;i<=y.Have_ATK;++i) { fprintf(fp,"%d ",y.ATK_Bag[i]); } for(int i=1;i<=y.Have_DEF;++i) { fprintf(fp,"%d ",y.DEF_Bag[i]); } fclose(fp); for(int i=1;i<10;i++) { system("cls"); if(i%3==0)cout<<"正在存档中..."; if(i%3==1)cout<<"正在存档中."; if(i%3==2)cout<<"正在存档中.."; Sleep(300); } system("cls"); cout<<"存档成功!"; Sleep(2000); system("cls"); return; } void Frisk_Define() { y.ATK=18; y.DEF=0; y.EXP=0; y.G=10000; y.Have_Drug=0; y.HP=20; y.LV=1; y.Max_HP=20; y.name="Frisk"; y.Stage=1; } void Monster_Define() { m[1].ATK=19,m[1].DEF=0,m[1].HP=25,m[1].Max_HP=25,m[1].name=" 小花 ";m[1].Speak="*杀或被杀\n"; m[2].ATK=6,m[2].DEF=8,m[2].HP=20,m[2].Max_HP=20,m[2].name=" 蛙吉特 ";m[2].Speak="*第一个对手\n"; m[3].ATK=10,m[3].DEF=3,m[3].HP=18,m[3].Max_HP=18,m[3].name=" 独眼怪 ";m[3].Speak="*样子怪怪的\n"; m[4].ATK=8,m[4].DEF=5,m[4].HP=30,m[4].Max_HP=30,m[4].name=" 小幽灵 ";m[4].Speak="*时常哭泣\n"; m[5].ATK=12,m[5].DEF=2,m[5].HP=31,m[5].Max_HP=31,m[5].name=" 爵士虫 ";m[5].Speak="*飘渺的对手\n"; m[6].ATK=9,m[6].DEF=8,m[6].HP=50,m[6].Max_HP=50,m[6].name=" 蛙吉特 ";m[6].Speak="*再见面\n"; m[7].ATK=2,m[7].DEF=10,m[7].HP=180,m[7].Max_HP=180,m[7].name=" 托丽尔 ";m[7].Speak="*亲爱的守护者\n"; m[8].ATK=19,m[8].DEF=32,m[8].HP=320,m[8].Max_HP=320,m[8].name=" 盾狗 ";m[8].Speak="*憨憨的模样\n"; m[9].ATK=46,m[9].DEF=41,m[9].HP=1020,m[9].Max_HP=1020,m[9].name=" 帕派瑞斯 ";m[9].Speak="*小天使\n"; m[10].ATK=5,m[10].DEF=184,m[10].HP=10089,m[10].Max_HP=10089,m[10].name=" 不灭的安黛因 ";m[10].Speak="*真正的女英雄\n"; m[11].ATK=1,m[11].DEF=1,m[11].HP=1,m[11].Max_HP=1,m[11].name=" 衫斯 ";m[11].Speak="*最简单的敌人\n*只能承受1点伤害\n"; } void Things_Define() { tg[1].help_atk=0,tg[1].help_def=20,tg[1].help_hp=0,tg[1].Much_Buy=1,tg[1].name="提米薄片",tg[1].G=40,tg[1].Kind_Of=2; tg[2].help_atk=0,tg[2].help_def=0,tg[2].help_hp=40,tg[2].Much_Buy=INF,tg[2].name="传说英雄",tg[2].G=280,tg[2].Kind_Of=3; tg[3].help_atk=0,tg[3].help_def=0,tg[3].help_hp=60,tg[3].Much_Buy=INF,tg[3].name="蜘蛛蛋糕",tg[3].G=400,tg[3].Kind_Of=3; tg[4].help_atk=10,tg[4].help_def=30,tg[4].help_hp=0,tg[4].Much_Buy=1,tg[4].name="平底锅",tg[4].G=500,tg[4].Kind_Of=2; tg[5].help_atk=0,tg[5].help_def=0,tg[5].help_hp=0,tg[5].Much_Buy=1,tg[5].name="提米盔甲",tg[5].G=1700,tg[5].Kind_Of=2; tg[6].help_atk=0,tg[6].help_def=0,tg[6].help_hp=0,tg[6].Much_Buy=INF,tg[6].name="甜甜圈套餐",tg[6].G=9999,tg[6].Kind_Of=3; } void Ploblems_Define() { p[1].pr="1&1",p[1].ans=1,p[1].spd=2; p[2].pr="1|1",p[2].ans=1,p[2].spd=3; p[3].pr="1^1",p[3].ans=0,p[3].spd=3; p[4].pr="0&1",p[4].ans=0,p[4].spd=3; p[5].pr="0&0",p[5].ans=0,p[5].spd=3; p[6].pr="1|0",p[6].ans=1,p[6].spd=2; p[7].pr="0^0",p[7].ans=0,p[7].spd=3; p[8].pr="1^0",p[8].ans=1,p[8].spd=3; p[9].pr="1&1^1",p[9].ans=0,p[9].spd=2; p[10].pr="0|1|0",p[10].ans=1,p[10].spd=2; } void Get_File() { system("cls"); FILE *fp=fopen("./undertale_cundang.txt","r"); Monster_Define(); Things_Define(); Ploblems_Define(); if(fp) { slowsay("检测到有存档,是否读档?(1/0):\n"); int aorpo; cin>>aorpo; if(aorpo) { for(int i=1;i<10;i++) { system("cls"); if(i%3==0)cout<<"正在读取存档中..."; if(i%3==1)cout<<"正在读取存档中."; if(i%3==2)cout<<"正在读取存档中.."; Sleep(300); } int c,atk,def,mh,hp,exp,lv,st,hd,ha,hde; fscanf(fp,"%d%d%d%d%d%d%d%d%d%d%d",&c,&atk,&def,&mh,&hp,&exp,&lv,&hd,&ha,&hde,&st); for(int i=1;i<=hd;++i) { fscanf(fp,"%d",&y.Drug_Bag[i]); } for(int i=1;i<=ha;++i) { fscanf(fp,"%d",&y.ATK_Bag[i]); } for(int i=1;i<=hde;++i) { fscanf(fp,"%d",&y.DEF_Bag[i]); } fclose(fp); y.ATK=atk,y.DEF=def,y.EXP=exp,y.G=c,y.Have_Drug=hd;y.Have_ATK=ha; y.LV=lv,y.Max_HP=mh,y.name="Frisk";y.HP=hp;y.Stage=st;y.Have_DEF=hde; slowsay("读取成功!"); Sleep(1000); return; } } Frisk_Define(); } void Check_Kit_Draw(int li,int lj) { printf("-----------------------------------\n\n"); bool flag=0; if(li==1) { printf("[武器] 防具\n\n"); for(int i=1;i<=y.Have_ATK;++i) { lj==i?printf(">>"):printf(" "); cout<<tg[y.ATK_Bag[i]].name<<'\n'; } lj==y.Have_ATK+1?printf(">>退出\n"):printf(" 退出\n"); } else { flag=1; printf(" 武器 [防具]\n\n"); for(int i=1;i<=y.Have_DEF;++i) { lj==i?printf(">>"):printf(" "); cout<<tg[y.DEF_Bag[i]].name<<'\n'; } lj==y.Have_DEF+1?printf(">>退出\n"):printf(" 退出\n"); } printf("-----------------------------------\n"); if((!flag && lj!=y.Have_ATK+1)||(flag && lj!=y.Have_DEF+1)) { li==1?printf("*武器\n"):printf("*防具\n"); printf("*攻击+%d 防御+%d 血量+%d\n",tg[y.DEF_Bag[lj]].help_atk,tg[y.DEF_Bag[lj]].help_def,tg[y.DEF_Bag[lj]].help_hp); printf("*输入k确认装备\n"); } printf("-----------------------------------\n"); return; } void Drug_Draw(int lj) { printf("-----------------------------------\n"); int d=y.Have_Drug; for(int i=1;i<=d;++i) { lj==i?printf(">>"):printf(" "); cout<<tg[y.Drug_Bag[i]].name<<endl; } lj==d+1?printf(">>退出\n"):printf(" 退出\n"); printf("-----------------------------------\n"); printf("*药品 血量+%d\n",tg[y.Drug_Bag[lj]].help_hp); printf("按k键丢弃\n"); printf("-----------------------------------\n"); return; } void Check_Yourself() { system("cls"); printf("-----------------------------------\n"); printf("Frisk:\n"); printf("LV(等级):%d EXP(经验):%d\n",y.LV,y.EXP); printf("Max_HP(血量上限):%d\n",y.Max_HP); printf("ATK(攻击):%d\n",y.ATK); printf("DEF(防御):%d\n",y.DEF); printf("HP(当前血量):%d\n",y.HP); printf("CN(金币):%d\n",y.G); cout<<"武器:"<<tg[y.knife].name<<" 防具:"<<tg[y.shield].name<<endl; printf("BAG(背包):%d/10\n",y.Have_Drug); for(int i=1;i<=y.Have_Drug;++i) { cout<<tg[y.Drug_Bag[i]].name<<" "; } printf("\n-----------------------------------\n输入1查看装备,2查看背包,3退出:"); int Your_Choose; cin>>Your_Choose; if(Your_Choose==1) { CHECK_AGAIN: system("cls"); int HREAT_LINE=1,HREAT_ROW=1; Check_Kit_Draw(HREAT_ROW,HREAT_LINE); while(1) { Sleep(10); if(kbhit()) { char x=_getch(); if(x=='w') { system("cls"); Check_Kit_Draw(HREAT_ROW,HREAT_LINE==1?1:--HREAT_LINE); } else if(x=='s') { system("cls"); Check_Kit_Draw(HREAT_ROW,HREAT_ROW==1?(HREAT_LINE==y.Have_ATK+1?y.Have_ATK+1:++HREAT_LINE):(HREAT_LINE==y.Have_DEF+1?y.Have_DEF+1:++HREAT_LINE)); } else if(x=='a') { system("cls"); HREAT_LINE=1; Check_Kit_Draw(HREAT_ROW==1?1:--HREAT_ROW,1); } else if(x=='d') { system("cls"); HREAT_LINE=1; Check_Kit_Draw(HREAT_ROW==2?2:++HREAT_ROW,1); } else if(x=='k' && ((HREAT_ROW==1&&HREAT_LINE==y.Have_ATK+1)||((HREAT_ROW==1&&HREAT_LINE==y.Have_DEF+1))) ) { return; } else if(x=='k') { system("cls"); cout<<"装备成功!\n"; Sleep(1700); if(HREAT_ROW==1)y.knife=y.ATK_Bag[HREAT_LINE]; if(HREAT_ROW==2)y.shield=y.DEF_Bag[HREAT_LINE]; goto CHECK_AGAIN; } } } } if(Your_Choose==2) { CHECK_AGAIN2: system("cls"); int HREAT_LINE=1; Drug_Draw(HREAT_LINE); while(1) { Sleep(10); if(kbhit()) { char x=_getch(); if(x=='w') { system("cls"); Drug_Draw(HREAT_LINE==1?1:--HREAT_LINE); } else if(x=='s') { system("cls"); Drug_Draw(HREAT_LINE==y.Have_Drug+1?HREAT_LINE:++HREAT_LINE); } else if(x=='k' && HREAT_LINE==y.Have_Drug+1 ) { return; } else if(x=='k') { system("cls"); cout<<"丢弃成功!\n"; Sleep(1700); y.Drug_Bag[HREAT_LINE]=0; for(int i=HREAT_LINE+1;i<=y.Have_Drug;++i) { y.Drug_Bag[i-1]=y.Drug_Bag[i]; } y.Have_Drug--; goto CHECK_AGAIN2; } } } } else { return; } } void ITEM_Draw(int lj) { system("cls"); printf("-----------------------------------\n"); int d=y.Have_Drug; for(int i=1;i<=d;++i) { lj==i?printf(">>"):printf(" "); cout<<tg[y.Drug_Bag[i]].name<<endl; } lj==d+1?printf(">>退出\n"):printf(" 退出\n"); printf("-----------------------------------\n"); } void M_FIGHT() { system("cls"); cout<<"*怪物攻击!"<<endl; Sleep(500); int k=m[y.Stage].ATK,r=rand()%5+1; while(r--) { int a=rand()%10+1; int t=p[a].spd*1000,flag=0; cout<<endl<<p[a].pr<<endl; while(t>0) { t-=100; Sleep(100); if(kbhit()) { char x=_getch(); int my_ans=x-'0'; if(my_ans!=p[a].ans) { flag=2; cout<<"回答错误!\n"; Sleep(200); break; } else { flag=1; cout<<"回答正确!\n"; Sleep(200); break; } } } if(flag!=1) { if(flag==0)cout<<"超时!\n"; y.HP-=k; } Sleep(1000); } } void FIGHT() { double k=y.ATK+tg[y.knife].help_atk+tg[y.shield].help_atk; system("cls"); //for循环1~100再到1攻击力 double r=rand()%100+50; k=floor(k*r/100.0); if(m[y.Stage].name!="衫斯") { m[y.Stage].HP-=max(0,(int)k-m[y.Stage].DEF); printf("你对怪物造成了 %d 点伤害!",max(0,(int)k-m[y.Stage].DEF)); } else { printf("你对怪物造成了 0 点伤害!"); } if(m[y.Stage].HP<=0) { YOU_WON=1;int s=rand()%30+10,w=rand()%30+15; Sleep(500); slowsay("\n*你胜利了!"); printf("\n*你获得了 %d 点EXP和 %d 金币!\n",s,w); y.EXP+=s;y.G+=w; if(y.EXP>=EXP_TO_LOVE[y.LV]) { y.EXP-=EXP_TO_LOVE[y.LV]; y.LV++; Sleep(200); slowsay("*你升级了!\n"); y.Max_HP+=5; y.ATK+=2; y.DEF+=1; } } Sleep(1000); } void ACT() { system("cls"); printf("-----------------------------------\n"); slowsay("*");slowsay(m[y.Stage].name);slowsay(" ");cout<<m[y.Stage].ATK; slowsay(" ATK ");cout<<m[y.Stage].DEF;slowsay(" DEF\n"); slowsay(m[y.Stage].Speak); printf("-----------------------------------\n"); Sleep(500); printf("按任意键继续:"); char o; cin>>o; return; } void ITEM() { system("cls"); int HREAT_LINE=1; ITEM_Draw(HREAT_LINE); while(1) { Sleep(10); if(kbhit()) { char x=_getch(); if(x=='w') { system("cls"); ITEM_Draw(HREAT_LINE==1?1:--HREAT_LINE); } else if(x=='s') { system("cls"); ITEM_Draw(HREAT_LINE==y.Have_Drug+1?HREAT_LINE:++HREAT_LINE); } else if(x=='k' && HREAT_LINE==y.Have_Drug+1) { return; } else if(x=='k') { system("cls"); slowsay("*你吃掉了 ");slowsay(tg[y.Drug_Bag[HREAT_LINE]].name); slowsay(" !\n*你恢复了");printf("%d",tg[y.Drug_Bag[HREAT_LINE]].help_hp);slowsay("点HP!"); Sleep(1700); y.HP=min(y.Max_HP,y.HP+tg[y.Drug_Bag[HREAT_LINE]].help_hp); y.Drug_Bag[HREAT_LINE]=0; for(int i=HREAT_LINE+1;i<=y.Have_Drug;++i) { y.Drug_Bag[i-1]=y.Drug_Bag[i]; } y.Have_Drug--; system("cls"); return; } } } } void MERCY() { system("cls"); int y=rand()%4+1; if(y==4) { slowsay("你胜利了!"); slowsay("\n你获得了 0 点EXP和 0 金币!"); Sleep(1000); YOU_WON=1; } else { slowsay("怪物拒绝了!"); Sleep(1000); } return; } void Fight_Draw() { YOU_WON=0; system("cls"); int s=y.Stage,hl; slowsay("*");slowsay(m[s].name);slowsay("发起战斗!\n"); Sleep(300); FIGHT_AGAIN: if(YOU_WON==1) { y.Stage++; return; } if(y.HP<=0) { system("cls"); printf("*(心碎)\n"); Sleep(2200); slowsay("GAME OVER\n"); Sleep(2000); slowsay("*你是我们的希望...\n"); Sleep(1000); slowsay("*Frisk,保持你的决心!"); Sleep(2000); YOU_DIED=1; return; } system("cls"); cout<<m[s].name<<" "<<m[s].HP<<"/"<<m[s].Max_HP<<endl; printf("-----------------------------------\n"); slowsay("*尽管攻击!\n"); printf("FRISK %d / %d\n",y.HP,y.Max_HP); printf("-----------------------------------\n"); hl=1; hl==1?printf(">>[战斗] "):printf(" [战斗] "); hl==2?printf(">>[行动] "):printf(" [行动] "); hl==3?printf(">>[物品] "):printf(" [物品] "); hl==4?printf(">>[仁慈] "):printf(" [仁慈] "); while(1) { Sleep(10); if(kbhit()) { char x=_getch(); if(x=='a') { system("cls"); hl==1?hl=1:hl--; cout<<m[s].name<<" "<<m[s].HP<<"/"<<m[s].Max_HP<<endl; printf("-----------------------------------\n"); printf("*尽管攻击!\n"); printf("FRISK %d / %d\n",y.HP,y.Max_HP); printf("-----------------------------------\n"); hl==1?printf(">>[战斗] "):printf(" [战斗] "); hl==2?printf(">>[行动] "):printf(" [行动] "); hl==3?printf(">>[物品] "):printf(" [物品] "); hl==4?printf(">>[仁慈] "):printf(" [仁慈] "); } else if(x=='d') { system("cls"); hl==4?hl=4:hl++; cout<<m[s].name<<" "<<m[s].HP<<"/"<<m[s].Max_HP<<endl; printf("-----------------------------------\n"); printf("*尽管攻击!\n"); printf("FRISK %d / %d\n",y.HP,y.Max_HP); printf("-----------------------------------\n"); hl==1?printf(">>[战斗] "):printf(" [战斗] "); hl==2?printf(">>[行动] "):printf(" [行动] "); hl==3?printf(">>[物品] "):printf(" [物品] "); hl==4?printf(">>[仁慈] "):printf(" [仁慈] "); } else if(x=='k') { if(hl==1)FIGHT(); if(hl==2)ACT(); if(hl==3)ITEM(); if(hl==4)MERCY(); if(YOU_WON!=1) { M_FIGHT(); } goto FIGHT_AGAIN; } } } } void Start_Fight() { system("cls"); cout<<"当前关数:"<<y.Stage<<" "<<m[y.Stage].name<<endl; Sleep(200); slowsay("\nENTER K TO START!:"); char ys; cin>>ys; if(ys=='k' || ys=='K') { Fight_Draw(); } else { return; } } int main() { srand(time(0)); Get_File(); system("cls"); Sleep(3000); slowsay("U N D E R T A L E"); Sleep(1000); slowsay("\nby lingzai\n"); Sleep(2000); cout<<"按任意键开始:"; char cin_to_start;int HREAT_LINE=1; cin>>cin_to_start; AGAIN: if(YOU_DIED) { return 0; } system("cls"); Main_Draw(HREAT_LINE); while(1) { Sleep(10); if(kbhit()) { char x=_getch(); if(x=='w') { system("cls"); Main_Draw(HREAT_LINE==1?1:--HREAT_LINE); } else if(x=='s') { system("cls"); Main_Draw(HREAT_LINE==5?5:++HREAT_LINE); } else if(x=='k') { if(HREAT_LINE==1)Buy_Things_From_Shop(); else if(HREAT_LINE==2)File(); else if(HREAT_LINE==3)Check_Yourself(); else if(HREAT_LINE==4)Start_Fight(); else if(HREAT_LINE==5) { system("cls"); Sleep(3000); slowsay("U N D E R T A L E"); Sleep(1000); slowsay("\n感谢游玩!\n"); return 0; } goto AGAIN; } } } return 0; }
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通过的题目
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题目标签
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