• 个人简介

    暗区突围,启动!

    想加我的暗区微区的话,搜索二老孟//

    我有1000万了
    
    https://fun.360.cn/playgame?ad_source=iaa&djsource=Oc0Ca1&gameId=1027&srcid=Microsoft&msstart_sdk_init=eyJwYXJlbnRPcmlnaW4iOiJodHRwczovL3d3dy5tc24uY24iLCJjbGllbnRJZCI6IjI1MDMyNDhDRjA5NzZBRTAyQTM5MzFCNUYxM0I2QjBFIiwibG9jYWxlIjoiemgtY24iLCJlbnRyeVBvaW50SWQiOiJ3aW5kX3Nwb3RfY2czMDIifQ
    
    最喜欢的网址:
    https://poki.com/zh/g/combat-reloaded
    惊喜==https://www.minecraft.net/zh-hans
    另一个学习网址:https://oiclass.com/
    https://game.fm/city-sniper-826/?scoresType=game#google_vignette
    

    小游戏:

    /************************贪吃蛇***********************/
    /**********************2012-11-20*********************/
     
    #include <iostream>
    #include <cstdio>
    #include <cstdlib>
    #include <ctime>
    #include <conio.h>
    #include <cmath>
    #include <windows.h>
    using namespace std;
     
    /*** 光标定位 ***/
    HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
    COORD coord;
     
    void locate(int x,int y)
    {
        coord.X=y;
        coord.Y=x;
        SetConsoleCursorPosition(hout,coord);
    };
     
    /*** 隐藏光标 ***/
    void hide()
    {
        CONSOLE_CURSOR_INFO cursor_info={1,0};
        SetConsoleCursorInfo(hout, &cursor_info);
    }
     
    /*** 生成随机数 ***/
    double random(double start, double end)
    {
        return start+(end-start)*rand()/(RAND_MAX + 1.0);
    }
     
    /*** 定义地图的长宽,蛇的坐标,长度,方向,食物的位置 ***/
    int m,n;
     
    struct node
    {
        int x,y;
    }snake[1000];
     
    int snake_length,dir;
    node food;
    int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}};
     
    /*** 输出墙 ***/
    void print_wall()
    {
        cout << " ";
        for (int i=1;i<=n;i++)
            cout << "-";
        cout << endl;
        for (int j=0;j<=m-1;j++)
        {
            cout << "|";
            for (int i=1;i<=n;i++) cout << " ";
            cout << "|" << endl;
        }
        cout << " ";
        for (int i=1;i<=n;i++)
            cout << "-";
    }
     
    /*** 首次输出蛇,其中snake[0]代表头 ***/
    void print_snake()
    {
        locate(snake[0].x,snake[0].y);
        cout << "@";
        for (int i=1;i<=snake_length-1;i++)
        {
            locate(snake[i].x,snake[i].y);
            cout << "*";
        }
    }
     
    /*** 判断是否撞墙或者自撞 ***/
    bool is_correct()
    {
        if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false;
        for (int i=1;i<=snake_length-1;i++)
        {
            if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false;
        }
        return true;
    }
     
    /*** 随机生成并输出食物位置 ***/
    bool print_food()
    {
        srand((unsigned)time(0));
        bool e;
        while (1)
        {
            e=true;
            int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
            food.x=i;food.y=j;
            for (int k=0;k<=snake_length-1;k++)
            {
                if (snake[k].x==food.x && snake[k].y==food.y)
                {
                    e=false;break;
                }
            }
            if (e) break;
        }
        locate(food.x,food.y);
        cout << "$";
        return true;
    }
     
    /*** 蛇的前进 ***/
    bool go_ahead()
    {
        node temp;
        bool e=false;
        temp=snake[snake_length-1];
        for (int i=snake_length-1;i>=1;i--)
            snake[i]=snake[i-1];
        snake[0].x+=direct[dir][0];
        snake[0].y+=direct[dir][1];
        locate(snake[1].x,snake[1].y);
        cout << "*";
        /*** 吃到了食物 ***/
        if (snake[0].x==food.x && snake[0].y==food.y)
        {
            snake_length++;
            e=true;
            snake[snake_length-1]=temp;
        }
        /*** 输出此时蛇状态 ***/
        if (!e)
        {
            locate(temp.x,temp.y);
            cout << " ";
        }
        else
            print_food();
        locate(snake[0].x,snake[0].y);
        cout << "@";
        /*** 如果自撞 ***/
        if (!is_correct())
        {
            system("cls");
            cout << "You lose!" << endl << "Length: " << snake_length << endl;
            return false;
        }
        return true;
    }
     
    /*** 主函数 ***/
    int main()
    {
        cout << "--------------------贪吃蛇---------------------" << endl;
        cout << "请注意窗口大小,以免发生错位.建议将窗口调为最大." << endl;
        cout << "先选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl;
        cout << "然后进入游戏画面,以方向键控制方向.祝你游戏愉快!" << endl;
        cout << "-----------------------------------------------" << endl;
        m=25;
    	n=40; 
        if (m<10 || n<10 || m>25 || n>40)
        {
            cout << "ERROR" << endl;
            system("pause");
            return 0;
        }
        int hard;
        cin >> hard;
        if (hard<=0 || hard>100)
        {
            cout << "ERROR" << endl;
            system("pause");
            return 0;
        }
        /*** 数据全部初始化,包括蛇长,位置,方向 ***/
        snake_length=5;
        clock_t a,b;
        char ch;
        double hard_len;
        for (int i=0;i<=4;i++)
        {
            snake[i].x=1;
            snake[i].y=5-i;
        }
        dir=3;
        /*** 输出初始地图,蛇与食物 ***/
        system("cls");
        hide();
        print_wall();
        print_food();
        print_snake();
        locate(m+2,0);
        cout << "Now length: ";
        /*** 开始游戏 ***/
        while (1)
        {
            /*** 难度随长度增加而提高 ***/
            hard_len=(double)snake_length/(double) (m*n);
            /*** 调节时间,单位是ms ***/
            a=clock();
            while (1)
            {
                b=clock();
                if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break;
            }
            /*** 接受键盘输入的上下左右,并以此改变方向 ***/
            if (kbhit())
            {
                ch=getch();
                if (ch==-32)
                {
                    ch=getch();
                    switch(ch)
                    {
                    case 72:
                        if (dir==2 || dir==3)
                            dir=0;
                        break;
                    case 80:
                        if (dir==2 || dir==3)
                            dir=1;
                        break;
                    case 75:
                        if (dir==0 || dir==1)
                            dir=2;
                        break;
                    case 77:
                        if (dir==0 || dir==1)
                            dir=3;
                        break;
                    }
                }
            }
            /*** 前进 ***/
            if (!go_ahead()) break;
            /*** 在最后输出此时长度 ***/
            locate(m+2,12);
            cout << snake_length;
        }
        system("pause");
        return 0;
    }
    

    俄罗斯方块

    #include<iostream>
    #include<string>
    #include<cstdlib>
    #include<windows.h>
    #include<ctime>
    #include<conio.h>
    #include<cstdio>
    using namespace std;
     
    class Tetris
    {
    private:
      int rank;        //游戏难度等级
      int score;        // 得分
      int id;          //图形ID
      int point[2];      //两基点
      int top;          //最高点高度
    public:
      Tetris();
      void Welocme();      //首界面
      void DrawMap();      //游戏界面
      void SetColor(int);    //控制颜色
      void Draw(int, int, int);    //画图形
      void Run();        //运行游戏
      void ReDraw(int, int, int);      //清除图形
      bool Judge(int, int, int);
      void Turn(int);        //旋转
      void Updata();        // 更新界面
      void Pause();        //游戏暂停
      void Input_score();
    };
     
    const int sharp[15][8] =          //组成图形的各个点的各个坐标,先纵后横
    {
    {0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3},
    {0,0,1,0,0,1,1,1},
    {0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0},
    {1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1},
    {0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0},
    {0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1}
    };
     
    const int high[15] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3 };
    int map[28][16];
     
    #define a1  0      //条形
    #define a2  1
    #define b 2          // 方块
     
    #define c1 3          //L形
    #define c2 4
    #define c3 5
    #define c4 6
     
    #define d1 7          //T形
    #define d2 8 
    #define d3 9
    #define d4 10
     
    #define e1 11        //闪电1形
    #define e2 12
     
    #define f1 13        //闪电2形
    #define f2 14
     
    Tetris::Tetris()        //构造函数, 初始化各个值
    {
      point[0] = 0;
      point[1] = 5;
      score = 0;
      top = 25;
    }
     
    void Tetris::Turn(int num)        //旋转函数
    {
      switch (num)
      {
      case a1: id = a2; break;          //条形互换
      case a2: id = a1; break;
     
      case b: id = b; break;          //方块无法旋转
     
      case c1: id = c2; break;          //各种L形互换
      case c2: id = c3; break;
      case c3: id = c4; break;
      case c4: id = c1; break;
     
      case d1: id = d2; break;          //各种T形互换
      case d2: id = d3; break;
      case d3: id = d4; break;
      case d4: id = d1; break;
     
      case e1: id = e2; break;          //两种闪电形互换
      case e2: id = e1; break;
     
      case f1: id = f2; break;
      case f2: id = f1; break;
      }
    }
     
    void SetPos(int i, int j)      //控制光标位置, 列, 行
    {
      COORD pos = { i,j };
      SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
    }
     
    void Tetris::Pause()        // 暂停函数
    {
      SetPos(32, 10);
      cout << "游戏暂停!" << endl;
      SetPos(30, 11);
      cout << "你的分数为 " << score;
      char temp;
      while (1)
      {
        while (1)
        {
          if (_kbhit())
          {
            temp = _getch();
            break;
          }
        }
        if (temp == 32)
          break;
      }
      SetPos(32, 10);          // 清除暂停时显示的信息
      cout << "         ";
      SetPos(30, 11);
      cout << "              ";
    }
     
    void Tetris::Updata()          //更新函数
    {
      int i, flag;
      int nx, ny;
      for (i = 0; i < 4; i++)
      {
        nx = point[0] + sharp[id][i * 2];
        ny = point[1] + sharp[id][i * 2 + 1];
        SetPos((ny + 1) * 2, nx + 1);
        SetColor(0);
        cout << "■";
        map[nx][ny] = 1;          //界面各个点是否为空的更新
      }
     
      if (point[0] < top)
        top = point[0];          //最高点的更新
     
      for (i = point[0]; i < point[0] + high[id]; i++)      //消除行
      {
        flag = 1;
        for (int j = 0; j < 13; j++)          //判定某一行是否满, 用flag来标记
          if (map[i][j] == 0)
            flag = 0;
        if (flag == 1)
        {
          for (int k = i; k >= top; k--)
          {
            for (int p = 0; p < 13; p++)
            {
              map[k][p] = map[k - 1][p];
              SetPos((p + 1) * 2, k + 1);
              if (map[k][p] == 1)
                cout << "■";
              else cout << " ";
     
            }
          }
          score += 10;
          Input_score();
        }
      }
    }
     
    void Tetris::Input_score()
    {
      SetColor(3);
      SetPos(30, 19);
      cout << "得分: " << score;
    }
     
    void Tetris::Welocme()      //欢迎界面
    {
      SetColor(1);
      char x;
      while (1)
      {
        system("cls");
        cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
        cout << "    俄罗斯方块    " << endl;
        cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
        cout << "    操作方式:" << endl;
        cout << "    ↑ - 旋转" << endl;
        cout << "    ↓ - 加速下移" << endl;
        cout << "    ← - 左移" << endl;
        cout << "    → - 右移" << endl;
        cout << "    空格 - 暂停" << endl;
        cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
        cout << "■ 按1—3选择难度■" << endl;
        SetPos(20, 10);
        x = getchar();
        if (x <= '9' && x >= '0')
        {
          rank = x - '0';
          break;
        }
      }
    }
     
    void Tetris::SetColor(int color_num)      //设置颜色
    {
      int n;
      switch (color_num)
      {
      case 0: n = 0x08; break;
      case 1: n = 0x0C; break;
      case 2: n = 0x0D; break;
      case 3: n = 0x0E; break;
      case 4: n = 0x0A; break;
      }
      SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
    }
     
    void Tetris::DrawMap()        //画游戏时界面
    {
      int i;
      SetColor(0);
     
      for (i = 0; i < 24; i++)    //宽24格
      {
        SetPos(i * 2, 0);
        cout << "■";
        SetPos(i * 2, 26);
        cout << "■";
      }
     
      for (i = 0; i < 26; i++)    //高26格
      {
        SetPos(0, i);
        cout << "■";
        SetPos(28, i);
        cout << "■";
        SetPos(46, i);
        cout << "■";
      }
     
      for (i = 14; i < 24; i++)
      {
        SetPos(i * 2, 16);
        cout << "■";
      }
     
      SetColor(3);
      Input_score();
      SetPos(30, 21);
      cout << "难度等级: " << rank;
      SetPos(32, 2);
      cout << "下一图形";
    }
     
    void Tetris::Draw(int x, int y, int num)        //画图形
    {
      int nx, ny;
     
      for (int i = 0; i < 4; i++)
      {
        nx = x + sharp[num][2 * i];
        ny = y + sharp[num][2 * i + 1];
        SetPos((ny + 1) * 2, nx + 1);
        SetColor(i + 1);
        cout << "■";
      }
    }
     
    void Tetris::ReDraw(int x, int y, int num)        //为更新图形的位置清除图形
    {
      int nx, ny;
      
      for (int i = 0; i < 4; i++)
      {
        nx = x + sharp[num][2 * i];
        ny = y + sharp[num][2 * i + 1];
        SetPos((ny + 1) * 2, nx + 1);
        cout << " ";
      }
    }
     
    bool Tetris::Judge(int x, int y, int num)        //判定在x, y 所指位置是否可画编号为
    {                          //num 的图形, 若不可画则反回true
      int nx, ny;
      for (int i = 0; i < 4; i++)
      {
        nx = x + sharp[num][2 * i];
        ny = y + sharp[num][2 * i + 1];
        if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny]))
          return true;
      }
      return false;
    }
     
    void Tetris::Run()          //运行游戏
    {
      int next_id;
      srand((int)time(0));
     
      id = rand() % 15;
      next_id = rand() % 15;
     
      Draw(point[0], point[1], id);
      Draw(5, 16, next_id);
     
      int count;
      if (rank == 1)
        count = 150;
      else if (rank == 2)
        count = 100;
      else if (rank==3)
        count = 50;
      else
        count = 5;
      int i = 0;  //不同等级对应不同count
     
      while (1)
      {
        if (!(i < count))        //i 与 count 用于控制时间
        {
          i = 0;
          if (Judge(point[0] + 1, point[1], id))      //在某一位置不能下落的话
          {
            Updata();
            id = next_id;
     
            ReDraw(5, 16, next_id);
            next_id = rand() % 15;
     
            point[0] = 0; point[1] = 5;
            Draw(point[0], point[1], id);
            Draw(5, 16, next_id);
     
            if (Judge(point[0], point[1], id))
            {
              system("cls");
              SetPos(20, 10);
              cout << "游戏结束!" << endl;
              SetPos(20, 11);
              cout << "你的分数为 " << score << endl;
              system("pause");
              exit(1);
            }
          }
          else          //继续下落
          {
            ReDraw(point[0], point[1], id);
            point[0]++;
            Draw(point[0], point[1], id);
          }
        }
     
        if (_kbhit())        //键盘输入值时 
        {
          int key, key2;
          key = _getch();
          if (key == 224)
          {
            key2 = _getch();
     
            if (key2 == 72)      //按向上方向键时
            {
              int temp = id;
              Turn(id);
              if (Judge(point[0], point[1], id))
                id = temp;
              ReDraw(point[0], point[1], temp);
              Draw(point[0], point[1], id);
            }
            if (key2 == 80)        //按向下方向键时
            {
              if (!Judge(point[0] + 2, point[1], id))
              {
                ReDraw(point[0], point[1], id);
                point[0] += 2;
                Draw(point[0], point[1], id);
              }
            }
            else if (key2 == 75)        //按向左方向键时
            {
              if (!Judge(point[0], point[1] - 1, id))
              {
                ReDraw(point[0], point[1], id);
                point[1]--;
                Draw(point[0], point[1], id);
              }
            }
            else if (key2 == 77)          //按向右方向键时
            {
              if (!Judge(point[0], point[1] + 1, id))
              {
                ReDraw(point[0], point[1], id);
                point[1]++;
                Draw(point[0], point[1], id);
              }
            }
          }
          else if (key == 32)          // 按下空格暂停
            Pause();
        }
     
        Sleep(1);    //等待1毫秒
        i++;        //控制下落间隔
      }
    }
     
    int main()
    {
      Tetris game;
      game.Welocme();
      system("cls");        //清除欢迎界面
      game.DrawMap();
      game.Run();
    }
    
    #include<bits/stdc++.h>
    #include<windows.h>
    using namespace std;
    int b[5][100];
    int d[5][100];
    void print(string a,string c){
    	for(int i=0;i<a.size();i++){
    		cout<<a[i];
    		Sleep(1);
    	}
    	cout<<c;
    }
    void printg(int ty){
    	cout<<"|";
    	for(int i=1;i<=20;i++){
    		if(b[ty][i]==1) print("?","");
    		else if(b[ty][i]==2) print("@","");
    		else if(b[ty][i]==3) print(">","");
    		else print(" ","");
    	}
    	cout<<"|"<<endl;
    }
    int main(){
    	print(" ----植物大战僵尸---- ","\n");
    	print(">是双向射手","\n"); 
    	print("@是向日葵","\n"); 
    	print("?是僵尸","\n"); 
    	Sleep(400);
    	system("cls");
    	print("开始游戏","\n");
    	memset(b,0,sizeof(b));
    	while(true){
    		system("cls");
    		print(" ----植物大战僵尸---- ","\n");
    		printg(1);
    		printg(2);
    		printg(3);
    		printg(4);
    		printg(5);
    		print(" -------------------- ","\n");
    		int x,y,z;
    		cin>>x>>y>>z;
    		b[x][y]=z;
    		if(b[x][y]==1) d[x][y]=100;
    		for(int i=1;i<=5;i++){
    			for(int j=1;j<=20;j++){
    				if(b[i][j]==1){
    					b[i][j]=0;
    					b[i][j-1]=1;
    					d[i][j-1]=d[i][j];
    					d[i][j]=0;
    				}
    			}
    		}
    		for(int i=1;i<=5;i++){
    			for(int j=1;j<=100;j++){
    				if(b[i][j]==3){
    					for(int k=1;k<=100;k++){
    						if(b[i][k]==1){
    							d[i][k]-=35;
    							if(d[i][k]<=0) b[i][k]=0;
    							break;
    						}
    					}
    				}
    			}
    		}
    		for(int i=1;i<=5;i++){
    			b[i][20]=1;
    		}
    	}
    	return 0; 
    }
    
  • 通过的题目

题目标签

语言基础
113
竞赛
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循环语句
72
年份
58
其他
57
USACO
49
字符串
45
数据结构
39
字符数组
37
搜索
36
NOIP
35
动态规划
34
一维数组
31
选择语句
28
二维数组
27
模拟
24
贪心
23
一本通
23
普及组
21
语言入门
20