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个人简介
暗区突围,启动!
想加我的暗区微区的话,搜索二老孟//
我有1000万了
https://fun.360.cn/playgame?ad_source=iaa&djsource=Oc0Ca1&gameId=1027&srcid=Microsoft&msstart_sdk_init=eyJwYXJlbnRPcmlnaW4iOiJodHRwczovL3d3dy5tc24uY24iLCJjbGllbnRJZCI6IjI1MDMyNDhDRjA5NzZBRTAyQTM5MzFCNUYxM0I2QjBFIiwibG9jYWxlIjoiemgtY24iLCJlbnRyeVBvaW50SWQiOiJ3aW5kX3Nwb3RfY2czMDIifQ
最喜欢的网址: https://poki.com/zh/g/combat-reloaded 惊喜==https://www.minecraft.net/zh-hans 另一个学习网址:https://oiclass.com/ https://game.fm/city-sniper-826/?scoresType=game#google_vignette
小游戏:
/************************贪吃蛇***********************/ /**********************2012-11-20*********************/ #include <iostream> #include <cstdio> #include <cstdlib> #include <ctime> #include <conio.h> #include <cmath> #include <windows.h> using namespace std; /*** 光标定位 ***/ HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE); COORD coord; void locate(int x,int y) { coord.X=y; coord.Y=x; SetConsoleCursorPosition(hout,coord); }; /*** 隐藏光标 ***/ void hide() { CONSOLE_CURSOR_INFO cursor_info={1,0}; SetConsoleCursorInfo(hout, &cursor_info); } /*** 生成随机数 ***/ double random(double start, double end) { return start+(end-start)*rand()/(RAND_MAX + 1.0); } /*** 定义地图的长宽,蛇的坐标,长度,方向,食物的位置 ***/ int m,n; struct node { int x,y; }snake[1000]; int snake_length,dir; node food; int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}}; /*** 输出墙 ***/ void print_wall() { cout << " "; for (int i=1;i<=n;i++) cout << "-"; cout << endl; for (int j=0;j<=m-1;j++) { cout << "|"; for (int i=1;i<=n;i++) cout << " "; cout << "|" << endl; } cout << " "; for (int i=1;i<=n;i++) cout << "-"; } /*** 首次输出蛇,其中snake[0]代表头 ***/ void print_snake() { locate(snake[0].x,snake[0].y); cout << "@"; for (int i=1;i<=snake_length-1;i++) { locate(snake[i].x,snake[i].y); cout << "*"; } } /*** 判断是否撞墙或者自撞 ***/ bool is_correct() { if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false; for (int i=1;i<=snake_length-1;i++) { if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false; } return true; } /*** 随机生成并输出食物位置 ***/ bool print_food() { srand((unsigned)time(0)); bool e; while (1) { e=true; int i=(int) random(0,m)+1,j=(int) random(0,n)+1; food.x=i;food.y=j; for (int k=0;k<=snake_length-1;k++) { if (snake[k].x==food.x && snake[k].y==food.y) { e=false;break; } } if (e) break; } locate(food.x,food.y); cout << "$"; return true; } /*** 蛇的前进 ***/ bool go_ahead() { node temp; bool e=false; temp=snake[snake_length-1]; for (int i=snake_length-1;i>=1;i--) snake[i]=snake[i-1]; snake[0].x+=direct[dir][0]; snake[0].y+=direct[dir][1]; locate(snake[1].x,snake[1].y); cout << "*"; /*** 吃到了食物 ***/ if (snake[0].x==food.x && snake[0].y==food.y) { snake_length++; e=true; snake[snake_length-1]=temp; } /*** 输出此时蛇状态 ***/ if (!e) { locate(temp.x,temp.y); cout << " "; } else print_food(); locate(snake[0].x,snake[0].y); cout << "@"; /*** 如果自撞 ***/ if (!is_correct()) { system("cls"); cout << "You lose!" << endl << "Length: " << snake_length << endl; return false; } return true; } /*** 主函数 ***/ int main() { cout << "--------------------贪吃蛇---------------------" << endl; cout << "请注意窗口大小,以免发生错位.建议将窗口调为最大." << endl; cout << "先选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl; cout << "然后进入游戏画面,以方向键控制方向.祝你游戏愉快!" << endl; cout << "-----------------------------------------------" << endl; m=25; n=40; if (m<10 || n<10 || m>25 || n>40) { cout << "ERROR" << endl; system("pause"); return 0; } int hard; cin >> hard; if (hard<=0 || hard>100) { cout << "ERROR" << endl; system("pause"); return 0; } /*** 数据全部初始化,包括蛇长,位置,方向 ***/ snake_length=5; clock_t a,b; char ch; double hard_len; for (int i=0;i<=4;i++) { snake[i].x=1; snake[i].y=5-i; } dir=3; /*** 输出初始地图,蛇与食物 ***/ system("cls"); hide(); print_wall(); print_food(); print_snake(); locate(m+2,0); cout << "Now length: "; /*** 开始游戏 ***/ while (1) { /*** 难度随长度增加而提高 ***/ hard_len=(double)snake_length/(double) (m*n); /*** 调节时间,单位是ms ***/ a=clock(); while (1) { b=clock(); if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break; } /*** 接受键盘输入的上下左右,并以此改变方向 ***/ if (kbhit()) { ch=getch(); if (ch==-32) { ch=getch(); switch(ch) { case 72: if (dir==2 || dir==3) dir=0; break; case 80: if (dir==2 || dir==3) dir=1; break; case 75: if (dir==0 || dir==1) dir=2; break; case 77: if (dir==0 || dir==1) dir=3; break; } } } /*** 前进 ***/ if (!go_ahead()) break; /*** 在最后输出此时长度 ***/ locate(m+2,12); cout << snake_length; } system("pause"); return 0; }
俄罗斯方块
#include<iostream> #include<string> #include<cstdlib> #include<windows.h> #include<ctime> #include<conio.h> #include<cstdio> using namespace std; class Tetris { private: int rank; //游戏难度等级 int score; // 得分 int id; //图形ID int point[2]; //两基点 int top; //最高点高度 public: Tetris(); void Welocme(); //首界面 void DrawMap(); //游戏界面 void SetColor(int); //控制颜色 void Draw(int, int, int); //画图形 void Run(); //运行游戏 void ReDraw(int, int, int); //清除图形 bool Judge(int, int, int); void Turn(int); //旋转 void Updata(); // 更新界面 void Pause(); //游戏暂停 void Input_score(); }; const int sharp[15][8] = //组成图形的各个点的各个坐标,先纵后横 { {0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3}, {0,0,1,0,0,1,1,1}, {0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0}, {1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1}, {0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0}, {0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1} }; const int high[15] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3 }; int map[28][16]; #define a1 0 //条形 #define a2 1 #define b 2 // 方块 #define c1 3 //L形 #define c2 4 #define c3 5 #define c4 6 #define d1 7 //T形 #define d2 8 #define d3 9 #define d4 10 #define e1 11 //闪电1形 #define e2 12 #define f1 13 //闪电2形 #define f2 14 Tetris::Tetris() //构造函数, 初始化各个值 { point[0] = 0; point[1] = 5; score = 0; top = 25; } void Tetris::Turn(int num) //旋转函数 { switch (num) { case a1: id = a2; break; //条形互换 case a2: id = a1; break; case b: id = b; break; //方块无法旋转 case c1: id = c2; break; //各种L形互换 case c2: id = c3; break; case c3: id = c4; break; case c4: id = c1; break; case d1: id = d2; break; //各种T形互换 case d2: id = d3; break; case d3: id = d4; break; case d4: id = d1; break; case e1: id = e2; break; //两种闪电形互换 case e2: id = e1; break; case f1: id = f2; break; case f2: id = f1; break; } } void SetPos(int i, int j) //控制光标位置, 列, 行 { COORD pos = { i,j }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void Tetris::Pause() // 暂停函数 { SetPos(32, 10); cout << "游戏暂停!" << endl; SetPos(30, 11); cout << "你的分数为 " << score; char temp; while (1) { while (1) { if (_kbhit()) { temp = _getch(); break; } } if (temp == 32) break; } SetPos(32, 10); // 清除暂停时显示的信息 cout << " "; SetPos(30, 11); cout << " "; } void Tetris::Updata() //更新函数 { int i, flag; int nx, ny; for (i = 0; i < 4; i++) { nx = point[0] + sharp[id][i * 2]; ny = point[1] + sharp[id][i * 2 + 1]; SetPos((ny + 1) * 2, nx + 1); SetColor(0); cout << "■"; map[nx][ny] = 1; //界面各个点是否为空的更新 } if (point[0] < top) top = point[0]; //最高点的更新 for (i = point[0]; i < point[0] + high[id]; i++) //消除行 { flag = 1; for (int j = 0; j < 13; j++) //判定某一行是否满, 用flag来标记 if (map[i][j] == 0) flag = 0; if (flag == 1) { for (int k = i; k >= top; k--) { for (int p = 0; p < 13; p++) { map[k][p] = map[k - 1][p]; SetPos((p + 1) * 2, k + 1); if (map[k][p] == 1) cout << "■"; else cout << " "; } } score += 10; Input_score(); } } } void Tetris::Input_score() { SetColor(3); SetPos(30, 19); cout << "得分: " << score; } void Tetris::Welocme() //欢迎界面 { SetColor(1); char x; while (1) { system("cls"); cout << "■■■■■■■■■■■■■■■■■■■■■" << endl; cout << " 俄罗斯方块 " << endl; cout << "■■■■■■■■■■■■■■■■■■■■■" << endl; cout << " 操作方式:" << endl; cout << " ↑ - 旋转" << endl; cout << " ↓ - 加速下移" << endl; cout << " ← - 左移" << endl; cout << " → - 右移" << endl; cout << " 空格 - 暂停" << endl; cout << "■■■■■■■■■■■■■■■■■■■■■" << endl; cout << "■ 按1—3选择难度■" << endl; SetPos(20, 10); x = getchar(); if (x <= '9' && x >= '0') { rank = x - '0'; break; } } } void Tetris::SetColor(int color_num) //设置颜色 { int n; switch (color_num) { case 0: n = 0x08; break; case 1: n = 0x0C; break; case 2: n = 0x0D; break; case 3: n = 0x0E; break; case 4: n = 0x0A; break; } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n); } void Tetris::DrawMap() //画游戏时界面 { int i; SetColor(0); for (i = 0; i < 24; i++) //宽24格 { SetPos(i * 2, 0); cout << "■"; SetPos(i * 2, 26); cout << "■"; } for (i = 0; i < 26; i++) //高26格 { SetPos(0, i); cout << "■"; SetPos(28, i); cout << "■"; SetPos(46, i); cout << "■"; } for (i = 14; i < 24; i++) { SetPos(i * 2, 16); cout << "■"; } SetColor(3); Input_score(); SetPos(30, 21); cout << "难度等级: " << rank; SetPos(32, 2); cout << "下一图形"; } void Tetris::Draw(int x, int y, int num) //画图形 { int nx, ny; for (int i = 0; i < 4; i++) { nx = x + sharp[num][2 * i]; ny = y + sharp[num][2 * i + 1]; SetPos((ny + 1) * 2, nx + 1); SetColor(i + 1); cout << "■"; } } void Tetris::ReDraw(int x, int y, int num) //为更新图形的位置清除图形 { int nx, ny; for (int i = 0; i < 4; i++) { nx = x + sharp[num][2 * i]; ny = y + sharp[num][2 * i + 1]; SetPos((ny + 1) * 2, nx + 1); cout << " "; } } bool Tetris::Judge(int x, int y, int num) //判定在x, y 所指位置是否可画编号为 { //num 的图形, 若不可画则反回true int nx, ny; for (int i = 0; i < 4; i++) { nx = x + sharp[num][2 * i]; ny = y + sharp[num][2 * i + 1]; if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny])) return true; } return false; } void Tetris::Run() //运行游戏 { int next_id; srand((int)time(0)); id = rand() % 15; next_id = rand() % 15; Draw(point[0], point[1], id); Draw(5, 16, next_id); int count; if (rank == 1) count = 150; else if (rank == 2) count = 100; else if (rank==3) count = 50; else count = 5; int i = 0; //不同等级对应不同count while (1) { if (!(i < count)) //i 与 count 用于控制时间 { i = 0; if (Judge(point[0] + 1, point[1], id)) //在某一位置不能下落的话 { Updata(); id = next_id; ReDraw(5, 16, next_id); next_id = rand() % 15; point[0] = 0; point[1] = 5; Draw(point[0], point[1], id); Draw(5, 16, next_id); if (Judge(point[0], point[1], id)) { system("cls"); SetPos(20, 10); cout << "游戏结束!" << endl; SetPos(20, 11); cout << "你的分数为 " << score << endl; system("pause"); exit(1); } } else //继续下落 { ReDraw(point[0], point[1], id); point[0]++; Draw(point[0], point[1], id); } } if (_kbhit()) //键盘输入值时 { int key, key2; key = _getch(); if (key == 224) { key2 = _getch(); if (key2 == 72) //按向上方向键时 { int temp = id; Turn(id); if (Judge(point[0], point[1], id)) id = temp; ReDraw(point[0], point[1], temp); Draw(point[0], point[1], id); } if (key2 == 80) //按向下方向键时 { if (!Judge(point[0] + 2, point[1], id)) { ReDraw(point[0], point[1], id); point[0] += 2; Draw(point[0], point[1], id); } } else if (key2 == 75) //按向左方向键时 { if (!Judge(point[0], point[1] - 1, id)) { ReDraw(point[0], point[1], id); point[1]--; Draw(point[0], point[1], id); } } else if (key2 == 77) //按向右方向键时 { if (!Judge(point[0], point[1] + 1, id)) { ReDraw(point[0], point[1], id); point[1]++; Draw(point[0], point[1], id); } } } else if (key == 32) // 按下空格暂停 Pause(); } Sleep(1); //等待1毫秒 i++; //控制下落间隔 } } int main() { Tetris game; game.Welocme(); system("cls"); //清除欢迎界面 game.DrawMap(); game.Run(); }
#include<bits/stdc++.h> #include<windows.h> using namespace std; int b[5][100]; int d[5][100]; void print(string a,string c){ for(int i=0;i<a.size();i++){ cout<<a[i]; Sleep(1); } cout<<c; } void printg(int ty){ cout<<"|"; for(int i=1;i<=20;i++){ if(b[ty][i]==1) print("?",""); else if(b[ty][i]==2) print("@",""); else if(b[ty][i]==3) print(">",""); else print(" ",""); } cout<<"|"<<endl; } int main(){ print(" ----植物大战僵尸---- ","\n"); print(">是双向射手","\n"); print("@是向日葵","\n"); print("?是僵尸","\n"); Sleep(400); system("cls"); print("开始游戏","\n"); memset(b,0,sizeof(b)); while(true){ system("cls"); print(" ----植物大战僵尸---- ","\n"); printg(1); printg(2); printg(3); printg(4); printg(5); print(" -------------------- ","\n"); int x,y,z; cin>>x>>y>>z; b[x][y]=z; if(b[x][y]==1) d[x][y]=100; for(int i=1;i<=5;i++){ for(int j=1;j<=20;j++){ if(b[i][j]==1){ b[i][j]=0; b[i][j-1]=1; d[i][j-1]=d[i][j]; d[i][j]=0; } } } for(int i=1;i<=5;i++){ for(int j=1;j<=100;j++){ if(b[i][j]==3){ for(int k=1;k<=100;k++){ if(b[i][k]==1){ d[i][k]-=35; if(d[i][k]<=0) b[i][k]=0; break; } } } } } for(int i=1;i<=5;i++){ b[i][20]=1; } } return 0; }
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通过的题目
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题目标签
- 语言基础
- 113
- 竞赛
- 86
- 循环语句
- 72
- 年份
- 58
- 其他
- 57
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- 49
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- 45
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- 39
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- 37
- 搜索
- 36
- NOIP
- 35
- 动态规划
- 34
- 一维数组
- 31
- 选择语句
- 28
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- 27
- 模拟
- 24
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- 23
- 一本通
- 23
- 普及组
- 21
- 语言入门
- 20